Re: [Banshee-List] Help user in showing how to import music into banshee
- From: Gabriel Burt <gabriel burt gmail com>
- To: banshee-list gnome org
- Subject: Re: [Banshee-List] Help user in showing how to import music into banshee
- Date: Tue, 22 Jun 2010 11:15:57 -0700
On Thu, Jun 17, 2010 at 12:26 PM, Didier Roche <didrocks ubuntu com> wrote:
> Hey everyone,
>
> This is an issue I've discussed today on #banshee with alexk and with
> Betrand.
> I find that the first time you launch banshee, if you don't have music
> already imported, someone can be a little bit puzzled.
>
> It's even more clear in the MeeGo interface (even if MeeGo workarounds
> this in providing good jazzy music by default ;)).
> I have some difficulty to go into the Banshee code to understand the
> whole map, a first approach discussed with alexk seems to change the
> base class (FLSC) to Show/Hide the library and replace it by some label
> saying "you need to import in …" or "add some music to ~/Music" for
> instance.
> I've tried to detect some change in the Model (number of available
> Music) in FLSC.SetModel() as suggested, but I don't really understand
> how it works as it seems to be only called with model and view.Model set
> to null there. Even when the model should contain albums/tracks…
>
> Another approach (maybe more lightweight), suggested by Bertand is to
> use a use a SourceMessage. He proposed a patch
> (http://pastebin.com/S1UHpUnc) and it's working well in the traditional
> interface. The issue is that the MeeGo interface should contain a
> SourceMessage connected to that signal too, and despite my effort, I
> didn't succeed in connected the bridge.
>
> Any ideas or suggestions?
We used to pop up the Import dialog on first run. I've thought about
bringing that back, and/or letting the user choose their Music library
location (and then implicitly importing it).
Gabriel
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