[Banshee-List] Help user in showing how to import music into banshee
- From: Didier Roche <didrocks ubuntu com>
- To: banshee-list gnome org
- Subject: [Banshee-List] Help user in showing how to import music into banshee
- Date: Thu, 17 Jun 2010 21:26:03 +0200
Hey everyone,
This is an issue I've discussed today on #banshee with alexk and with
Betrand.
I find that the first time you launch banshee, if you don't have music
already imported, someone can be a little bit puzzled.
It's even more clear in the MeeGo interface (even if MeeGo workarounds
this in providing good jazzy music by default ;)).
I have some difficulty to go into the Banshee code to understand the
whole map, a first approach discussed with alexk seems to change the
base class (FLSC) to Show/Hide the library and replace it by some label
saying "you need to import in …" or "add some music to ~/Music" for
instance.
I've tried to detect some change in the Model (number of available
Music) in FLSC.SetModel() as suggested, but I don't really understand
how it works as it seems to be only called with model and view.Model set
to null there. Even when the model should contain albums/tracks…
Another approach (maybe more lightweight), suggested by Bertand is to
use a use a SourceMessage. He proposed a patch
(http://pastebin.com/S1UHpUnc) and it's working well in the traditional
interface. The issue is that the MeeGo interface should contain a
SourceMessage connected to that signal too, and despite my effort, I
didn't succeed in connected the bridge.
Any ideas or suggestions?
Thanks a lot
Didier
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