Re: Proposing _NET_WM_STATE_FULLSCREEN_EXCLUSIVE




On 25 October 2012 15:23, Jasper St. Pierre <jstpierre mecheye net> wrote:
On Thu, Oct 25, 2012 at 10:14 AM, Nathaniel Smith <njs pobox com> wrote:

... snip ...

> Yes, everyone agrees on that. But games are going to keep changing
> resolution no matter what you write on this mailing list, so the
> question is whether there's anything that can be done to make the
> users less angry when it happens. (And they will also be angry if
> their games don't support changing resolutions.) Certainly KWin is
> potentially in a better place to see that manual layouts and things
> don't get broken than a random SDL program is... if you can't preserve
> manual layouts, then who should the game developers be talking to
> instead?

I don't see how this proposal helps, then: either games have to be
updated to care about the new _NET_WM_STATE value, or they have to be
updated to not set the user's resolution.


I started a similar discussion to this on the Wayland mailing list a couple of years ago, I thought some of the discussion there might be relevant: http://lists.freedesktop.org/archives/wayland-devel/2010-November/000080.html

Specifically, the idea about not actually changing the resolution, but rendering to a buffer of the correct size (resolution) and upscaling it with appropriate black-barring to account aspect ratio differences.

Luke.

> -n
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--
  Jasper
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