Re: [Usability] Re: [Desktop_architects] Printing dialog and GNOME

On 13 Dec, 2005, at 2:38 PM, michael bernstein wrote:
That in my opinion is why we see so many opensource enthusiasts programming for os x (the interfaces and code for some os x apps such as adium are far ahead of more mature projects such as gaim) - at least in my opinion.

Why is it that a younger application with fewer developers feels and looks more clean while offering the same apparent functionality as a, in general, quality application?

1.  It's younger. (And therefore less warty.)
2.  It has fewer developers. (And therefore fewer conflicting visions.)
3.  OS X has a global menu bar. This makes windows less cluttered and
    lets them be narrower, while letting the menu structure be more
    expansive and consistent.
4.  OS X doesn't make a habit of having two close buttons in each
    window (though Adium gets this wrong in a couple of dialogs). This
    reduces ambiguity, and often saves space.
5.  The platform comes with several well-designed applications to copy
6.  The platform has a tradition of good, if not excellent, design --
    and strident criticism of bad design -- going back two decades.

The best way to solve the issues presented is to have non-linux developers develop the UI. You may say, that sounds ludicrous and this reply is getting extremely long and pointless about things that have most likely been repeatedly touched upon. However, for linux to be successful on the desktop for normal users, normal users have to feel comfortable with it. Who better to have design it, point out the flaws, etc. then normal users?


Non-designers can be great at pointing out problems, but unsurprisingly terrible at designing solutions.

Matthew Paul Thomas

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