Re: [Usability] Re: [Desktop_architects] Printing dialog and GNOME
- From: Matthew Paul Thomas <mpt myrealbox com>
- To: Gnome usability <usability gnome org>
- Subject: Re: [Usability] Re: [Desktop_architects] Printing dialog and GNOME
- Date: Wed, 14 Dec 2005 00:38:35 -0200
On 13 Dec, 2005, at 2:38 PM, michael bernstein wrote:
...
That in my opinion is why we see so many opensource enthusiasts
programming for os x (the interfaces and code for some os x apps such
as adium are far ahead of more mature projects such as gaim) - at
least in my opinion.
Why is it that a younger application with fewer developers feels and
looks more clean while offering the same apparent functionality as a,
in general, quality application?
1. It's younger. (And therefore less warty.)
2. It has fewer developers. (And therefore fewer conflicting visions.)
3. OS X has a global menu bar. This makes windows less cluttered and
lets them be narrower, while letting the menu structure be more
expansive and consistent.
4. OS X doesn't make a habit of having two close buttons in each
window (though Adium gets this wrong in a couple of dialogs). This
reduces ambiguity, and often saves space.
5. The platform comes with several well-designed applications to copy
from.
6. The platform has a tradition of good, if not excellent, design --
and strident criticism of bad design -- going back two decades.
...
The best way to solve the issues presented is to have non-linux
developers develop the UI. You may say, that sounds ludicrous and
this reply is getting extremely long and pointless about things that
have most likely been repeatedly touched upon. However, for linux to
be successful on the desktop for normal users, normal users have to
feel comfortable with it. Who better to have design it, point out the
flaws, etc. then normal users?
...
<http://en.wikipedia.org/wiki/Oh_Brother%2C_Where_Art_Thou%3F>
Non-designers can be great at pointing out problems, but unsurprisingly
terrible at designing solutions.
--
Matthew Paul Thomas
http://mpt.net.nz/
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