Hang in libnm_glib_init



Gaim recently started using NetworkManager recently in order to properly
reconnect when the network is disconnected and reconnected. I'm a Gaim
developer looking for some guidance.

When I installed libnm-glib-dev and recompiled Gaim from SVN, it now
hangs at startup. The UI never loads.

I use Network Manager, so I'm not sure what Gaim is waiting for. I tried
unplugging the network cable and plugging it back in to force a
network-up situation, but that didn't do it either. The existing Gaim is
still hanging, and new copies of Gaim do the same.

I'm running Ubuntu Dapper.

Thanks,
Richard

(gdb) bt
#0  0xffffe410 in __kernel_vsyscall ()
#1  0x47a5cd56 in __nanosleep_nocancel ()
   from /lib/tls/i686/cmov/libpthread.so.0
#2  0x4ab84b04 in g_usleep () from /usr/lib/libglib-2.0.so.0
#3  0xb7f028e6 in libnm_glib_init () from /usr/lib/libnm_glib.so.0
#4  0xb7f450d5 in gaim_network_init () at network.c:597
#5  0xb7f3a3b5 in gaim_core_init (ui=0x80d29ad "gtk-gaim") at core.c:128
#6  0x080a8a80 in main (argc=1, argv=0xbf8bce34) at gtkmain.c:706

Attachment: signature.asc
Description: This is a digitally signed message part



[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]