Re: Shader coders?

Pierre-Luc Beaudoin wrote:
Le vendredi 24 avril 2009 à 21:35 +0200, Emmanuel Rodriguez a écrit :
The marker's dimensions are not fixed (harcoded) so it's impossible to
have a single static shadow bit map.
Yeah, that's why we have to draw them.

There's still nothing stopping you using static images (you'll notice that google maps bubbles aren't fixed sizes either). Only the edges of the shadow need to be blurred, so you just use a corner image and an edge image stretched/rotated.

However it'd still probably be better to draw them dynamically, but you certainly don't need a shader for that, just draw multiple copies of the same shape getting gradually smaller with increasing opacity.


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