Re: Shader coders?
- From: Emmanuel Rodriguez <emmanuel rodriguez gmail com>
- To: Michael Sheldon <mike mikeasoft com>
- Cc: Pierre-Luc Beaudoin <pierre-luc pierlux com>, libchamplain-list gnome org
- Subject: Re: Shader coders?
- Date: Fri, 24 Apr 2009 21:35:01 +0200
On Fri, Apr 24, 2009 at 7:19 PM, Michael Sheldon
<mike mikeasoft com> wrote:
Hi Pierre,
Pierre-Luc Beaudoin wrote:
To blur the shadow of markers, I though we could use a shader. Well, I
don't have that knowledge or the time to learn how to write them :)
I'm not sure that a shader is really the way to go here, besides the complexity of doing it you'd also be drastically limiting the platforms that libchamplain can work on. A number of free graphics drivers (most notably the intel ones) only have very limited/no shader support. Also the OpenGL|ES 1.x specification doesn't make any provision for shaders as far as I'm aware (2.0 does, but I don't think this is widely implemented in hardware yet).
I haven't looked at the code/feature in question yet, so I could be mistaken with my assumptions, but why not just use a pre-blurred shadow image (in a similar way to google maps)?
The marker's dimensions are not fixed (harcoded) so it's impossible to have a single static shadow bit map.
Could we use cairo for drawing the shadow?
--
Emmanuel Rodriguez
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]