Re: Shader coders?
- From: Michael Sheldon <mike mikeasoft com>
- To: Pierre-Luc Beaudoin <pierre-luc pierlux com>
- Cc: libchamplain-list gnome org
- Subject: Re: Shader coders?
- Date: Fri, 24 Apr 2009 18:19:51 +0100
Hi Pierre,
Pierre-Luc Beaudoin wrote:
To blur the shadow of markers, I though we could use a shader. Well, I
don't have that knowledge or the time to learn how to write them :)
I'm not sure that a shader is really the way to go here, besides the
complexity of doing it you'd also be drastically limiting the platforms
that libchamplain can work on. A number of free graphics drivers (most
notably the intel ones) only have very limited/no shader support. Also
the OpenGL|ES 1.x specification doesn't make any provision for shaders
as far as I'm aware (2.0 does, but I don't think this is widely
implemented in hardware yet).
I haven't looked at the code/feature in question yet, so I could be
mistaken with my assumptions, but why not just use a pre-blurred shadow
image (in a similar way to google maps)?
Cheers,
Mike.
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