Re: Clutter C API to Gjs and Clutter Mesh
- From: Emmanuele Bassi <ebassi gmail com>
- To: alex diavatis <alexis diavatis gmail com>
- Cc: clutter-app-devel-list clutter-project org, language-bindings gnome org
- Subject: Re: Clutter C API to Gjs and Clutter Mesh
- Date: Mon, 13 Aug 2012 16:49:33 +0100
hi Alex;
On 13 August 2012 16:19, alex diavatis <alexis diavatis gmail com> wrote:
> I have some issues to translate Clutter API to Gjs
> for example:
>
> var mycontainer = new Clutter.Actor();
> mycontainer.set_layout_manager(?); And here I want to set a Box Layout. I
> can't make it work.
doesn't:
mycontainer.set_layout_manager(new Clutter.BoxLayout());
work for you?
> In some functions Gjs work, in other doesn't. I cannot understand how
> introspection works. I make some dummy work arounds, but this is not a
> solution :)
you can use the C API reference, but there is some work going on to
create simple tutorials for JavaScript developers using the GNOME
platform:
http://developer.gnome.org/gnome-devel-demos/unstable/beginner.js.html.en
they are a work in progress, and help is welcome.
> More over as there isn't a Clutter ML
there is, just not on gnome.org:
http://lists.clutter-project.org/mailman/listinfo
you want clutter-app-devel-list (to which I set the Cc:).
> I ask here, Can I import Mesh from
> 3DMax? 3ds or lwo?
no, but you can use the Mash library to import PLY files from Blender:
http://wiki.clutter-project.org/wiki/Mash
though you may need some tweaks to the library to cope with the latest
API in Clutter.
ciao,
Emmanuele.
--
W: http://www.emmanuelebassi.name
B: http://blogs.gnome.org/ebassi/
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