En/na Glynn Foster ha escrit: > My only concern is to > try and avoid the 4 parallel stream headache that we've had in previous > years. We are betting for 3 parallel tracks and I wouldn't include any other activity during "track time". A rough schedule of a day during GUADEC core could be (sessions have 10-15 minutes break in between) 9.00 doors open, wifi up, rooms available for programmed BOFs and casual meetings. 10.00 plenary session 11.30 tracks - heavy sessions i.e. many-to-many 13.10 tracks - light sessions i.e. one-to-many 14.00 lunch 15:00 tracks - light sessions i.e. one-to-many 16:00 tracks - heavy sessions i.e. many-to-many 17:45 plenary session 19.00 END OF GAME > Let's concentrate on less 1 -> many talks, and more many <-> many > discussions and brainstorming. Agreed. Even the 1 -> many can be more diverse i.e. small team -> many, not-just-talk sessions, good performers and Imagination, Imagination, Imagination (III (c)) > Otherwise I like the idea of having 2 weekends for core developers to > sit down and find a quiet corner to discuss stuff. I like the idea of favouring BOFs, workshops and hacking activities before Monday and after Wednesday, so during the core GUADEC we can concentrate on meeting in bigger groups and discuss more general, theoric ("atmospheric", said Andy) topics. (And yes, football should be on Sunday evening following the local tradition) :) -- Quim Gil - http://desdeamericaconamor.org
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