Re: gtkmm and gtk-osx



On Thu, 2008-10-09 at 16:09 +0200, Paul Davis wrote:
> On Thu, 2008-10-09 at 16:03 +0200, Murray Cumming wrote:
> > On Thu, 2008-10-09 at 15:04 +0200, Paul Davis wrote:
> > > its OK for developers to use if they have no need to do deeper level
> > > debugging (i.e. modify the code).
> > 
> > Well that's as true (not needed generally, I mean) for Linux and Windows
> > as for MacOS, I'd guess.
> 
> there are a lot more bits and pieces of gtk/osx that are not right yet
> than is the case under X11 or windows.

OK. Thanks for that and for the list of issues below. It's hard for me to get a good overview elsewhere.

Here's the full GTK+ MacOS bug list for context
http://preview.tinyurl.com/4c497y

I'm glad you are using GTK+ on MacOS. You'll be useful when somebody gets 
around to creating a MacOS X installer/framework for gtkmm.

>  as a result, if you're actually
> trying to get a reasonably complex app to work, you're likely to want to
> draw from svn much more often than with either of those other backends.
> with X11, its fine to just use the last released version - nothing
> critical is likely to be a problem there, and any new stuff is probably
> mostly minor. 
> 
> but consider that on gtk/osx, DnD within certain widgets (e.g. the
> treeview) is still totally broken.

Is that covered by the two drag bugs in the list above?

>  or that basic changes to the
> idle-update mechanism are still under discussion.

I don't see a bug in the list for that.

>  or that the mechanism
> to make sure that shortcuts activate "top menu" items is still under
> development.

Is that 530351 in the list?

> these sorts of issues don't arise with other backends (win32 to a small
> degrees, but still)

-- 
Murray Cumming
murrayc murrayc com
www.murrayc.com
www.openismus.com




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