Re: Status of GTK+ on Mac OS X?
- From: Tobias Weber <towb celvina de>
- To: gtk-list gnome org
- Subject: Re: Status of GTK+ on Mac OS X?
- Date: Tue, 1 Sep 2009 11:59:22 +0200
On 01.09.2009, at 06:53, John Pye wrote:
I believe there is some way to build a native OSX 'variant' of GTK
First paragraph worked for me, except for occasional unpredictable
"bus errors". Also threading always crashes.
Should a developer include their own linked libraries for GTK when
Seems viable when working in Python, like you. For C, see below.
or should they rely on a package dependency system like Fink instead?
When told to bother with MacPorts to install your application, the
average Mac user wil laugh heartily and go elsewhere...
The problem with expecting "user pull" is that Mac users perhaps
aren't aware of GTK+,
I don't see why users would ever "pull" for a toolkit. Nor why they
should. It's what you build with it that matters.
or else might mistrust anything that's not totally made in the "Mac
That's not mistrust, but caution from experience: most cross-platform
GUIs suck ;)
As for GTK looking out of place, maybe themes can help. I didn't try
I think that developers should be demanding a stable and complete
native implementation of GTK+ for Mac,
(demanding free software?)
Even without that framework Glade has official stand-alone binaries
for the Mac, which work fine.
Your problem might be more with PyGTK.
FWIW I note that Qt, Wx, Fox and FLTK all include support for Mac,
and are possibly better initial choices for cross-platform
development at this stage.
Personally, I disagree.
Apple ships with wxWidgets, and they work great, but the API is stuck
in the 90s. For instance, even if you take 3rd party additions into
account, there is nothing that comes close to GtkTreeView.
FLTK is named 'light'. Compared to the others you might miss a lot.
PyFLTK doesn't really support Mac yet.
I'd never heard of FOX, but apparently it is limited to X11 on the
Mac. Makes expanding your userbase much harder.
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