[gtk-list] Re: Fastest pixel control under GDK
- From: Steve Smith <tarka zip com au>
- To: gtk-list redhat com
- Subject: [gtk-list] Re: Fastest pixel control under GDK
- Date: Mon, 18 Oct 1999 18:53:00 +1000 (EST)
"Havoc" == Havoc Pennington <hp@redhat.com> writes:
> - Draw to an RGB buffer, then use GdkRGB. Problem: you need scan
> conversion routines to draw lines, circles, etc. libart is a
> high-quality library for this, libmi which is in the
> otherwise-broken 'guppi2' CVS module has Xlib-style primitives. An
> enhanced libmi is in GNU plotutils.
Not a problem. The rendering is complex enough that I have to
scan-convert myself anyway (gouraud, texturing, etc.). This looks
like the answer. I'll have a play with testrgb.c and see how it goes.
> - Use one of the game libraries, such as ClanLib or the one from
> Loki
> - Use OpenGL with GtkGLArea (probably fastest by far, especially
> when XFree 4.0 comes out). However the game libs may start using it
> or may already, I'm not sure.
Something that does it for you? Now where's the fun in that? :)
Thanks for your help,
Steve
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]