Re: [gtk-list] Re: Fastest pixel control under GDK
- From: Arthur Jerijian <lightmanaj earthlink net>
- To: gtk-list redhat com
- Subject: Re: [gtk-list] Re: Fastest pixel control under GDK
- Date: Sun, 17 Oct 1999 21:57:59 -0700
You might also want to take a look at my GdkMagick package, which allows the
use of the ImageMagick image loading/saving/manipulation routines to make
images available to GTK+. The home page is:
http://home.earthlink.net/~lightmanaj/GdkMagick
Thanks,
--Arthur
On Sun, 17 Oct 1999, Havoc Pennington wrote:
> Hi,
>
> There are lots of ways to do pixel-by-pixel drawing:
>
> - Manually use GdkImage (sucks, don't)
>
> - Draw to an RGB buffer, then use GdkRGB. Problem: you need
> scan conversion routines to draw lines, circles, etc.
> libart is a high-quality library for this, libmi which is in
> the otherwise-broken 'guppi2' CVS module has Xlib-style primitives.
> An enhanced libmi is in GNU plotutils.
>
> - Use one of the game libraries, such as ClanLib or the one
> from Loki
>
> - Use OpenGL with GtkGLArea (probably fastest by far, especially when
> XFree 4.0 comes out). However the game libs may start using it
> or may already, I'm not sure.
>
> - If you mostly have structured graphics with only some small
> raster image components, you might be able to use GnomeCanvas
> with a custom canvas item. This is sort of a variation on the
> GdkRGB approach since the custom item will draw to GdkRGB.
>
> Havoc
>
>
>
> --
> To unsubscribe: mail -s unsubscribe gtk-list-request@redhat.com < /dev/null
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