Re: [gtk-list] Game Devel : Xlib OR GTK ?



Paris Cristiano <c.paris@flashnet.it> wrote:
> More precisely, I'd like to know if it is quick enough to implement a
> mechanism like the XImage/Double/Triple Buffer stuff in XLib.

depending on the kind of game you want to write, you'll most likely go with
opengl anyway. there is a gtkglut widget that can be used to incorporate
opengl contexts into gtk. I haven't used it yet.


-- 
why I prefer Linux:
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