Re: [gtk-list] Re: Game Devel : Xlib OR GTK ?
- From: Karl Nelson <kenelson ece ucdavis edu>
- To: gtk-list redhat com
- cc: kenelson ece ucdavis edu
- Subject: Re: [gtk-list] Re: Game Devel : Xlib OR GTK ?
- Date: Mon, 16 Nov 1998 12:57:32 -0800
> depending on the kind of game you want to write, you'll most likely go with
> opengl anyway. there is a gtkglut widget that can be used to incorporate
> opengl contexts into gtk. I haven't used it yet.
I agree OpenGL is definately the best solution as more and more
hardware acceleration is becoming available on that front.
I haven't ever hear of "gtkglut" widget, but there is Gtkgl and
Gtkglarea.
GtkGL is kind of falling out of use. I have heard rumors that
progress has stopped. Gtkglarea is quite a bit better at this
point and even allows rendering in Pixmaps. (There is also a
C++ wrapper for it to use Gtk--, but it is in disrepair til
I finish my Qualifiers.)
Links for the two packages.
GtkGL
http://www.sakuranet.or.jp/~aozasa/shige/doc/comp/gtk/gtkGL/00gtkGL-en.html
Gtkglarea
http://www.student.oulu.fi/~jlof/gtkglarea/
http://www.ece.ucdavis.edu/~kenelson/gtk-glarea/
--Karl
(PS. Oh theres the link to GtkGLUT! It is part of GtkGL.
I wish that author would coordinate his efforts.)
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