Re: [gtk-list] Re: Proposed widget
- From: Marius Vollmer <mvo zagadka ping de>
- To: gtk-list redhat com
- Subject: Re: [gtk-list] Re: Proposed widget
- Date: 25 May 1998 10:03:14 +0200
"K. Richard Pixley" <firstname.lastname@example.org> writes:
> My *preference* at the moment, (subject to change momentarily), would
> be to divide widgets into tier 1 and tier 2 (and perhaps "etc"). Tier
> 1 would be basics, often required. Tier 2 would be "anything else" at
> this point.
One thing we should not overlook is the `matureness' of the widgets.
While I think it would make certain things easier to put everything
into one big library, it would be a huge PITA to have some half-done,
compiles-only-when-you-have-libunreleased0.0.1 widgets break the
compilation of GtkButton.
>From a technical view, and once everything has been installed, I think
it's pretty irrelevent whether the widgets live in one library or in
many. There is already enough infrastructure in place to deal with
`advanced' build rules, i.e gtk-config.
What is needed is a central repository of widgets, so that everybody
can see what is already available, and what is in the works. This
would foster code-reuse, a concentration of efforts and, maybe most
important, a consistent look&feel.
> Nope. Just a professional who's currently dealing with hardware
> designers who use automatic tools to create their hardware
> Follow that? (*laugh*) Their simulations eventually amount to C code
> which is compiled, then run, on a large pile of regression tests,
> (perhaps 5000 tests at ~1hr run time each). The actual, human
> generated, source might be less than 2M, produced by ~100 humans
> currently employed in this process. And given current configurations,
> might take as much as 15 hours to run them all. (*laugh* Yes.
> parallel execution. *sigh*).
Yeah, I have been doing something like this for the last half a year.
Simulating a mobile-radio-system on the bit-level. I never looked at
the size of the binaries, but the boxen there all had something like
2GB RAM. There must be a reason for that. Some simulations ran for
about three days. Takes the fun out of hacking, I tell you.
But what can you do?
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