Re: help wanted for implementing GdkGLContext on Windows and MacOS X



Yeah, this is an unfortunate bug with libepoxy right now. There's a PR on GitHub if you want to see if that fixes it.

https://github.com/anholt/libepoxy/pull/28

All we can do is pressure Eric Anholt to merge it at this point.

On Wed, Nov 19, 2014 at 12:03 AM, Philip Chimento <philip chimento gmail com> wrote:
On Sun, Nov 16, 2014 at 6:32 AM, Emmanuele Bassi <ebassi gmail com> wrote:
hi all;

I posted this on my blog, which is syndacated on Planet GNOME, but I
thought about trying to reach out to more people by using the GTK+
mailing list as well.

GTK+ 3.16 will have OpenGL support out of the box — at least on X11 and Wayland.

if you are using GTK+ 3.x on Windows and/or MacOS X, or if you're
using external libraries like GtkGLExt and GtkGLArea with GTK+ 2.x or
3.x, then I'm asking you to help out with patches and testing the
OpenGL support in the master branch of GTK+. we'd really like to have
OpenGL support working on all the major backends in GDK by the time we
release GTK+ 3.16.0, next February.

I've started trying to build GTK master on OSX; looks like libepoxy is now a dependency of GDK, and libepoxy in turn needs X11.h. How hard is that dependency? It seems to me that I shouldn't need X11 for the Quartz backend.
--
Philip

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--
  Jasper


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