Re: How to use glade with a GtkHeaderBar with different layouts
- From: Tristan Van Berkom <tristan vanberkom codethink co uk>
- To: Iñigo Martínez <inigomartinez gmail com>, gtk-app-devel-list gnome org
- Subject: Re: How to use glade with a GtkHeaderBar with different layouts
- Date: Tue, 07 Mar 2017 13:51:59 +0900
On Mon, 2017-03-06 at 22:26 +0100, Iñigo Martínez wrote:
Recently, I started moving UI code from bare C to Glade XML files, so
the UI definition gets split from the UI logic.
One of the widgets I have been moving is a GtkHeaderBar. The
application uses a GtkStack to move between diferent windows, and the
code creates, adds and destroys the buttons on the header everytime
it
moves through those window states. All is done in the same class,
derived from GtkHeaderBar.
The first challenge here is that, as far as I know, I can only
init/load one template per class. This solves only part of the
problem, as I can create a template file for the most used/common
window state, and create and change the buttons while they change,
although I feel that I'm not taking any of the advantages from Glade.
Here goes my first question: Is there any possibility of using more
than one template on the same class?
No.
A template is the definition of the class's hierarchy, this is static
and is that way by design.
I have been looking at some GNOME applications code, and none of them
do this, so I think that its probably not possible. I've been
thinking
about other approaches, but I don't know what could be the proper
one,
or even if I could be doing some weird things.
One approach could be to define all the possible widgets/buttons of
the header in the template file. They would be created but I should
add and remove them continuously which doesn't look very
efficient/clean.
Another approach would be to create different classes for every
possible header, each with their different template file, loading
them
on every window state and adding and removing the full header to/from
the window. The idea is similar to what GtkStack does with windows,
but applied to headers.
Is there any reasonable answer for this or has anyone encountered a
similar problem?
Either of the above approaches are valid ones, I would probably opt for
the former since in this case you are only talking about some buttons
in a headerbar, which _should_ be ridiculously inexpensive.
Some things to keep in mind:
o Using templated classes keeps your business logic encapsulated
into an object type, this is the win you take home from using
templates rather than old fashioned manual usage of GtkBuilder
The older approach tends to make your code hard to debug and
understand as your application gains complexity, as you would
traditionally just handle GSignals in callbacks which in turn
call other GTK+ apis, triggering more signals, this is what I've
referred to as "implicit invocation hell".
o Based on the above, I would opt for declaring one widget class
for anything which serves a specific and identifiable purpose
in an app (whether or not the thing is complex enough to merit
a template, you might have some stand alone widget types with no
children, custom buttons or controls, which dont need templates at
all, but its cleaner to make widgets out of these than to handle
"draw" and event signals on a GtkDrawingArea).
o Widgets should be assumed to consume very little resources when
they are not mapped and visible.
Class methods, class-wide template XML, is all class data that is
in memory exactly once; for every widget you instantiate that
is not on screen (i.e. a button in a stack page that is not shown),
we are talking about some data structures allocated in memory to
track widgets visible/realized/mapped state, and some state about
whether a button is currently pressed etc.
So just remember, instantiating a widget that is not displayed
should not consume any resources associated with drawing or
receiving events and whatnot.
o As with any modular code, when a widget starts to have very many
features and gets overly complex, or when a widget hierarchy starts
to become huge, it's better to separate those features into
separate widgets (components of a larger program, either serving
different purposes or implementing a common interface differently).
Interestingly, when we are talking about "smart" widgets which
manage their own business logic, code complexity and widget
hierarchy tends to scale hand in hand (bigger hierarchies are
both more difficult to reason about, and also consume more
resources).
Cheers,
-Tristan
Best regards,
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