Re: Modularization
- From: Tristan Van Berkom <tvb gnome org>
- To: MEA-MikeFriedrichs <mfriedrichs machanalysis com>
- Cc: "GTK.App.Devel.List" <gtk-app-devel-list gnome org>
- Subject: Re: Modularization
- Date: Mon, 15 Aug 2005 14:22:42 -0400
MEA-MikeFriedrichs wrote:
[...]
I can see an application becoming very large in one module. So I would
like to break the program into modules, where each module can be managed
and compiled independently and finally link all the modules together.
But I don't see any divisions because of inter dependency where separate
modules can be applied. Is this true or am I missing something?
Ofcourse you can and "should" (tm) split your code into logical
pieces, what does your code do ?
If your UI is relatively small (i.e. a main window with some dialogs)
than it would be completely normal to have all your callbacks &
g_signal_connect() code in one file, but I wouldnt put any functionality
in those callbacks; i.e. your typical callback would look like:
void
on_adress_search_button_clicked (GtkButton *button, AdressBook *book)
{
adress_book_search (book);
return;
}
You can further clean-up your code by removing those hundreds of
monotonous/redundant lines of code that build your UI and replace
that whole thing with:
xml = glade_xml_new (gladefile, ...);
If you have a very large & complex UI, like a kiosk point-of-sales
unit that typicly runs without a window manager, then you could
split up your UI code into logical sub-interfaces, i.e.:
- intro_screen.c
- product_selection.c
- credit_card_ui.c
- etc...
Cheers,
-Tristan
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