Re: [Fwd: Per class signals with GObject]



Josh Green <jgreen users sourceforge net> writes: 
1. There are typically several thousand objects in a sound font (Preset,
Instruments, Samples and Zones) and I support loading of multiple files.
So the amount of additional memory overhead for each GObject should be
minimized. Is the GObject class efficient enough for this purpose?

I don't think so, no. I would use GObject for some sort of container
class that contained lots of sounds fonts, maybe.

2. Is there a way to connect user signal handlers to an object's class?

Nope. 

Havoc



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