Re: Game loop with Gtk.
- From: learfox furry ao net
- To: GTK Application Development List <gtk-app-devel-list gnome org>
- Subject: Re: Game loop with Gtk.
- Date: Fri, 17 Nov 2000 14:57:53 -0800 (PST)
If your looking to write a high performance game this really might not be
a good idea if you want to use GTK and SDL. Effectivly you would be using
a widget set and a wrapper and that would slow things down dramatically.
If your writing a game for the first time, then SDL or glut may be a good
set of training wheels to get you started.
Use SDL - http://www.libsdl.org. It's the library Loki uses
to port their games to Linux, and there's a GTK widget for it.
Does anyone have any advice on using GTK to write a
game style loop using Gtk?
What is the best type of widget to use for images?
Canvas items? Pixmaps? Pixbufs?
How do I achieve double buffering? How do I move
images around the screen as smoothly and fast as
possible?
--
Sincerely, ,"-_ \|/
-Capt. Taura M. , O=__ --X--
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http://furry.ao.net/~learfox/
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