[weekly report] week 1: gnome-sudoku+telepathy
- From: Zhang Sen <zh jesse gmail com>
- To: "gnome-soc-list gnome org" <gnome-soc-list gnome org>
- Subject: [weekly report] week 1: gnome-sudoku+telepathy
- Date: Tue, 02 Jun 2009 21:53:12 +0800
[Largely copy-and-paste my blog post here]
1. Most of the first week's work is refactoring. I continued to touch
the dark parts of sudoku's code in order to make room for myself.
2. Added the (very early-stage) TubeHandler. It's just there to receive
tubes and not doing real work (yet).
3. Change the GUI and add logic and buttons to start
'new-game-with-contact'.
4. This is the short log in my branch,
http://git.gnome.org/cgit/gnome-games/log/?h=sudoku-tube.
Zhang Sen (19):
Add new_with_contact to GUI
Remove duplicate code of closing current game
no need to do_stop before selecting game
Extract method of (de-)activate actions
Delete useless call to function-decorator
Make function-decorator into a method
Extract method of running background-generator
Merge branch 'master' into work
Define self.tube_handler to be testable
Remove the ugly dialog-swallower
Cleaner way of finding current focused box
Delete useless functions
Properly do post-open setup
No need to inactivate buttons/menuitems now
Mark 'TODO'
Delete useless comment
Make attribute 'vb' a local variable
Make attribute 'main_area' a local variable
Unified way to open game
Probably I will hack on the contact-selector this week. But my final
exams are coming and I am afraid I can't do really much for the
following two weeks.
-Zhang Sen
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