Re: An intention note



It's not a bad question. I can point you at a couple other resources as well. 

http://live.gnome.org/GnomeShell/Design
http://live.gnome.org/GnomeShell/FAQ

Jeremy


On May 31, 2010, at 5:39 AM, Kao Chen wrote:

> Ok, thank you for your answers.
> I will wait the marketing document. For now the documents don't help me to understand the vision of Gnome-Shell, I don't want to bore you again with questions out of subject. I will do another try here, later.
> 
> Thank you,
> Kind Regards
> 
> Kao
> 
> 2010/5/30 Frederik Nnaji <frederik nnaji gmail com>
> Thanks, Owen
> 
> On Sun, May 30, 2010 at 21:24, Owen Taylor <otaylor redhat com> wrote:
> On Sat, 2010-05-29 at 13:57 +0200, Kao Chen wrote:
> > A simple intention note, in few lines, may help us to easily
> > understand the main goals. We need a quickly description of the
> > objectives, the main principals and some technical means to achieve
> > them.
> 
> Hi Kao,
> 
> It's really not easy to say all this in a few lines! The above is what
> the design document attempts to do; I'm not sure it can be compressed to
> just a few lines.
> 
> Really, the best way to work on GNOME Shell design is to talk to Jon
> McCann and the other designers on IRC and find out what help is needed;
> what are the particular areas that need design input.
> 
> There's also a ui-review keyword in bugzilla that is applied to bugs
> with a design component, but unfortunately, it's there on both bugs that
> have open design questions, and bugs where the design questions have
> been resolved and its waiting on implementation, so it's not that great
> to search on.
> 
> There's a standard time from 18:00-20:00 UTC on Wednesdays on the
> irc.gnome.org:#gnome-shell channel for design discussions, but if that's
> not a convenient time for you, then feel free to drop in at any time.
> (Probably the most likely time to find people around is from
> 14:00-00:00 UTC.)
> 
> 
> That came out well, didn't it?
> No need to be shy with the info, you guys Rock majorly and you make the best software in the world, on the shoulders of mankind's strongest business model: Open Source.
> 
> Keep your plans, schedules and especially rulesets open to everyone, just as you did with this mail, and zillions of potential contributors will thank you for it!
> 
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