>
> On Thu, Feb 23, 2012 at 4:38 PM, Michele
Alex D. De Pascalis <
glaedr il drago gmail com>
wrote:
>>
>> Just look around: Apple and
Microsofts have their own SDKs, APIs and IDEs
perfectly working with them. Compared to
these, developing for GNOME is way too hard
and complicated. Maybe we have the fastest
software, but we have to write with Gtk, which
is just a toolkit, without anything else
really integrating it. And C is over, so
autogenerating a wrapper isn't a good solution
(talking about gtkmm). If a newbie gets in
touch with Cocoa and Xcode, he gets templates,
he gets wide documentation, he connects events
with handlers by a drag'n'drop, cutting on the
IDE's editor.
>> But it's not just about the IDE
itself, it's also about paradigms: Apple chose
Model View Controller and Delegation, and
everything is written around these, and it
takes seconds to add a View to your
application.
>> I'm saying this because I've been
learning Cocoa for eight months, and I had
learnt C++ before. Even now I know C++ is
better in many ways, but trying back Gtk made
me understand it's not about the language,
now. Those who write iOS or Mac apps know what
I mean with all this.
>>
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>>
gnome-love gnome org
>>
http://mail.gnome.org/mailman/listinfo/gnome-love
>
>
> I fully agree with this statement - that
GNOME desperately needs a unified API/SDK. It
would accelerate adoption of GNOME simply
because application development would become
less of an arcane art. As a developer, I feel
that I could contribute to that effort.
>
> So how do we get started? :)
>
>
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