Re2 : glue code ?
- From: boirie <boirie col bsf alcatel fr>
- To: James Henstridge <james daa com au>, gnome list <gnome-list gnome org>, "Brandon S. Allbery" <allbery ece cmu edu>
- Subject: Re2 : glue code ?
- Date: Tue, 09 Feb 1999 15:24:36 +0100
Well, if I understand, each object files share the same format whatever compiler
it's been generated from.
2nd guess (might be quite stupid) : interpreted languages have to deal with how to
launch a process based on shared objects libraries ; does this mean that the
bindings (for interpreted languages) have to load processes from libraries, manage
adress spaces and so on...?
gregor
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