Re: gbrainy Mallard documentation



Hi guys,

I reviewed the document for spelling, punctuation and grammar. It looks
good; I've attached a diff with a few changes, plus a few editorial
comments I added too.

On Mon, 2010-04-05 at 20:13 +0200, Jordi Mas wrote:
> Thanks a lot for your work. It looks great. Some comments:
> 
> 1) After integrating your work "make distcheck" gives a few errors
> like this one:
> 
> customgame.page:15: element license: Relax-NG validity error : Did not
> expect element text there

This is fixed in the attached diff. The <license> element had fallen
outside the <info> element on that page.

> 2) There are some spelling mistakes like:
> 
> "Starts a new game playing onle memory games."
> 
> Have this documentation view reviewed by a native English speaker?

(It has now. That was the only spelling mistake, and I tweaked the
structure of a few sentences to make them sound a little more natural.)

Nice work as always, Milo!

Thanks,

Phil

-- 
Phil Bull
https://launchpad.net/~philbull
diff --git a/help/C/customgame.page b/help/C/customgame.page
index 2717456..9f65381 100644
--- a/help/C/customgame.page
+++ b/help/C/customgame.page
@@ -31,9 +31,8 @@
     </item>
     <item>
       <p>
-        In the <gui>Custom Game</gui> dialog, select or de-select the games that 
-        you would like to play, or that you would not like to play, by clicking
-        on the check box next to the name of the game.
+        In the <gui>Custom Game</gui> dialog, select the games that you would 
+        like to play by clicking on the check box next to the name of the game.
       </p>
     </item>
     <item>
diff --git a/help/C/difficulty.page b/help/C/difficulty.page
index 8ba15bd..ea94cde 100644
--- a/help/C/difficulty.page
+++ b/help/C/difficulty.page
@@ -17,7 +17,7 @@
 
   <title>Difficulty levels</title>
   <p>
-    In order to change the difficulty level of the game, proceed as follows:
+    To change the difficulty level of the game, proceed as follows:
   </p>
   <steps>
     <item>
diff --git a/help/C/gameplay.page b/help/C/gameplay.page
index d3be64a..f980c53 100644
--- a/help/C/gameplay.page
+++ b/help/C/gameplay.page
@@ -7,6 +7,7 @@
     <desc>Introduction to <app>gbrainy</app>.</desc>
     <revision pkgversion="2.30" version="0.1" date="2010-01-10" status="draft"/>
     <revision pkgversion="2.30" version="0.1" date="2010-01-21" status="review"/>
+    <revision pkgversion="2.30" version="0.1" date="2010-04-05" status="review"/>
    <credit type="author">
     <name>Milo Casagrande</name>
     <email>milo ubuntu com</email>
@@ -17,7 +18,7 @@
   <title>Gameplay</title>
   
   <p>
-   <app>gbrainy</app> is a brain teaser game and trainer to have fun and to keep 
+   <app>gbrainy</app> is a brain teaser game; the aim of the game is to have fun and keep 
    your brain trained. 
   </p>
   <p>
@@ -32,18 +33,18 @@
     with new games developed by third parties.
   </p>
   <p>
-    <app>gbrainy</app> relies heavily on the works of previous puzzle masters, 
-    ranging from classic puzzles from the ancient times to the ideas of more 
-    recent works like <link href="http://en.wikipedia.org/wiki/Terry_Stickels";>Terry Stickels</link> 
-    puzzles or the <link href="http://en.wikipedia.org/wiki/Dr._Brain";>Dr. Brain</link> 
-    classical game. 
+    <app>gbrainy</app> relies heavily on the work of previous puzzle masters, 
+    ranging from classic puzzles from ancient times to more recent works like 
+    <link href="http://en.wikipedia.org/wiki/Terry_Stickels";>Terry Stickels'</link> 
+    puzzles or the classic <link href="http://en.wikipedia.org/wiki/Dr._Brain";>Dr. Brain</link> 
+    game. 
   </p>
   <note>
     <p>
-      There have been recent discussions in the scientific community regarding if 
-      playing brain training software improves cognitive performance. Most of the 
-      studies show that there is no or little improvement. However, you can have a 
-      good time playing games like <app>gbrainy</app>.
+      There have been recent discussions in the scientific community regarding whether 
+      brain training software improves cognitive performance. Most of the 
+      studies show that there is little or no improvement, but that doesn't mean 
+      you can't have a good time playing games like <app>gbrainy</app>!
     </p>
   </note>
 </page>
diff --git a/help/C/gametypes.page b/help/C/gametypes.page
index 73ca2bf..0dbae65 100644
--- a/help/C/gametypes.page
+++ b/help/C/gametypes.page
@@ -3,13 +3,14 @@
   id="gametypes">
   <info>
     <title type="sort">3</title>
-    <desc>What types of game you can play.</desc>
+    <desc>You can do logic puzzles, mental calculations, memory trainers and verbal analogies.</desc>
     <link type="guide" xref="index#play"/>
     <link type="seealso" xref="gameplay"/>
     <revision pkgversion="2.30" version="0.1" date="2010-01-10" status="draft"/>
-    <revision pkgversion="2.30" version="0.2" date="2010-01-21" status="review"/>    
+    <revision pkgversion="2.30" version="0.2" date="2010-01-21" status="review"/>
+    <license>Creative Commons Share Alike 3.0</license>
   </info>
-  <license>Creative Commons Share Alike 3.0</license>
+
   <title>Game types</title>
 
   <p>
@@ -38,7 +39,7 @@
         <item>
           <title>Mental calculations</title>
           <p>
-            Games based on arithmetical operations designed to prove your mental 
+            Games based on arithmetical operations designed to improve your mental 
             calculation skills. Games that require the player to use multiplication, 
             division, addition and subtraction combined in different ways.
           </p>
@@ -53,7 +54,7 @@
         <item>
           <title>Memory trainers</title>
           <p>
-            Games designed to challenge your short term memory. These games show collections
+            Games designed to challenge your short-term memory. These games show collections
             of objects and ask the player to recall them, sometimes establishing relationships 
             between figures, words, numbers or colors.
           </p>
@@ -68,8 +69,8 @@
         <item>
           <title>Verbal analogies</title>
           <p>
-            Games that challenge your verbal aptitude. Games that ask the player to 
-            identify cause and effect, use synonyms or antonyms, and use his vocabulary.
+            Games that challenge your verbal aptitude. These games ask the player to 
+            identify cause and effect, use synonyms or antonyms, and use their vocabulary.
           </p>
         </item>
       </terms>
diff --git a/help/C/history.page b/help/C/history.page
index f117636..3b32964 100644
--- a/help/C/history.page
+++ b/help/C/history.page
@@ -15,8 +15,8 @@
   <title>Personal game history</title>
   
   <p>
-    The <gui>Player's Game History</gui> dialog shows the evolving of your performance
-    from every game type during the last recorded game sessions.
+    The <gui>Player's Game History</gui> dialog shows your performance in every 
+    game type during the last few game sessions.
   </p>
   
   <section id="history-personal">
@@ -28,7 +28,7 @@
   </section>
   
   <section id="history-change-graphic">
-    <title>Select the results to show</title>
+    <title>Select which results to show</title>
     <p>
       To select the results that will be shown in the graphic, use the different 
       check boxes located under the graph.
@@ -38,8 +38,7 @@
   <section id="history-save-prefs">
     <title>Change the number of saved games</title>
     <p>
-      <app>gbrainy</app> saves the player scores to be able to track the player
-      score evolution.
+      <app>gbrainy</app> saves the player's scores so it can track how they evolve.
     </p>
     <p>
       In order to change the number of sessions recorded or how many games will
diff --git a/help/C/multiplayer.page b/help/C/multiplayer.page
index 098358c..401524b 100644
--- a/help/C/multiplayer.page
+++ b/help/C/multiplayer.page
@@ -17,7 +17,7 @@
   <title>Play with other people</title>
 
   <p>
-    With <app>gbrainy</app> it is not possible to play with or against 
-    other people over the Internet or a local network.
+    It is not possible to play against other people over the Internet or a 
+    local network with <app>gbrainy</app>.
   </p>
 </page>
diff --git a/help/C/newgame.page b/help/C/newgame.page
index 13c0b02..a68ee20 100644
--- a/help/C/newgame.page
+++ b/help/C/newgame.page
@@ -21,7 +21,7 @@
   <section id="game-start">
     <title>Start a new session</title>
     <p>
-      To start a new game, perform one of the following:
+      To start a new game, do one of the following:
     </p>
     <list>
       <item>
@@ -32,14 +32,22 @@
       </item>
       <item>
         <p>
-          Click on one of the different buttons in the toolbar.
+          Click on one of the buttons in the toolbar.
         </p>
       </item>
     </list>
     <p>
-      The following actions are associated to the buttons in the toolbar:
+      The toolbar buttons have the following meanings:
     </p>
-    
+    <comment>
+      <cite date="2010-04-05" href="mailto:philbull gmail com">Phil Bull</cite>
+      <p>
+      The descriptions in the list below just echo the name of each button 
+      (X: Start a new game playing X games). Can we do anything more useful with 
+      them (e.g. link to descriptions of each game type, or give examples of 
+      the sorts of games in each category?)
+      </p>
+    </comment>
     <table frame="none" rules="none" shade="none">
       <tr>
         <td>
@@ -86,7 +94,7 @@
           <item>
             <title>Memory</title>
             <p>
-              Starts a new game playing onle memory games.
+              Starts a new game playing only memory games.
             </p>
           </item>
         </terms>
@@ -99,7 +107,7 @@
           <item>
             <title>Verbal</title>
             <p>
-              Starts a new game playing only verbal analogies games.           
+              Starts a new game playing only verbal analogy games.           
             </p>
           </item>
         </terms>
@@ -109,7 +117,7 @@
     </table>
     <note>
       <p>
-        These descriptions apply also to the game you can select from
+        These descriptions also apply to the game types that you can select from
         the <gui style="menu">Game</gui> menu.
       </p>
     </note>
@@ -118,20 +126,26 @@
     <title>Play a session</title>
     <note style="tip">
       <p>
-        When you play a game, read always the instructions carefully.
+        When you play a game, always read the instructions carefully!
       </p>
     </note>
     <p>
-      The game session starts by showing you the problem, and asking for the answer.
-      At the bottom of the window there are the main set of controls to interact with the game.
+      The game session begins by showing you the problem and then asking for the answer.
+      At the bottom of the window is the main set of controls that you can use to interact with the game.
     </p>
     <p>
       Once you know the answer to the problem, type it in the <gui style="input">Answer</gui>
-      text entry, and press <gui style="button">OK</gui>.
+      text entry and press <gui style="button">OK</gui>.
     </p>
     <p>
       To proceed to the next game, click <gui style="button">Next</gui>.
     </p>
+    <comment>
+      <cite date="2010-04-05" href="mailto:philbull gmail com">Phil Bull</cite>
+      <p>
+      I don't understand what this note means. Does it mean that the game will count negatively?
+      </p>
+    </comment>
     <note>
       <p>
         If you click <gui style="button">Next</gui> before completing the game,
diff --git a/help/C/pause.page b/help/C/pause.page
index aefc6d3..dfa6368 100644
--- a/help/C/pause.page
+++ b/help/C/pause.page
@@ -20,8 +20,8 @@
   <section id="pause-pause">
     <title>Pause and resume a game</title>
     <p>
-      To pause a game in order to be able to resume it at the same point, perform
-      one of the following:
+      To pause a game so that you can resume it at the same point at a later 
+      time, perform one of the following:
     </p>
     <list>
       <item>
@@ -36,7 +36,7 @@
       </item>
     </list>
     <p>
-      In order to resume the game, perform one of the following:
+      In order to resume the game after you paused it, perform one of the following:
     </p>
     <list>
       <item>
@@ -60,7 +60,7 @@
     <list>
       <item>
         <p>
-          Choose <guiseq><gui style="menu">Game</gui><gui style="menuitem">End Game</gui></guiseq>
+          Choose <guiseq><gui style="menu">Game</gui><gui style="menuitem">End Game</gui></guiseq>.
         </p>
       </item>
       <item>
diff --git a/help/C/score.page b/help/C/score.page
index 594aa45..594001e 100644
--- a/help/C/score.page
+++ b/help/C/score.page
@@ -16,11 +16,11 @@
 
   <title>Game score and timings</title>
   <p>
-    If you answer a game incorrectly, you will not get any score for that game.
+    If you answer a puzzle incorrectly, you will not get any score for it.
   </p>
   <p>
-    If you answer a game correctly, the scores will be based considering the time
-    elapsed to resolve the problem, and if you used the tip during the game.
+    If you answer a puzzle correctly, you will get a score which depends on the time
+    taken to resolve the problem and whether you used the tip during the game.
   </p>
   <p>
     The following table summarizes the different game durations (in seconds) based
@@ -59,7 +59,7 @@
     </tr>
   </table>
   <p>
-    With the expected time for the current difficulty level and the time you
+    With the expected time for the chosen difficulty level and the time you
     take to complete the game, the following logic is applied:
   </p>
   <list>
@@ -70,45 +70,51 @@
     </item>
     <item>
       <p>
-        If you take more than the time expected to complete the game, you score the 80%.
+        If you take more than the time expected to complete the game, you score 80%.
       </p>
     </item>
     <item>
       <p>
-        If you take more than 2 times of the time expected to complete the game,
-        you score the 70%.
+        If you take more than 2x the time expected to complete the game,
+        you score 70%.
       </p>
     </item>
     <item>
       <p>
-        If you take more than 3 times of the time expected to complete the game,
-        you score the 60%.
+        If you take more than 3x the time expected to complete the game,
+        you score 60%.
       </p>
     </item>
     <item>
       <p>
-        If you use also the tip, you score only the 80% of the previous score.
+        If you use a tip, you score only the 80% of the original score.
       </p>
     </item>
   </list>
   
   <section id="computing-scores">
     <title>Computing the totals</title>
+    <comment>
+      <cite date="2010-04-05" href="mailto:philbull gmail com">Phil Bull</cite>
+      <p>
+      In this section, does "logarithm of 20" mean score = log_20(sum(results))?
+      </p>
+    </comment>
     <p>
       <app>gbrainy</app> keeps track of the different games types played. To compute
       the final score of every set of game types it sums all the results of the 
-      same game types played and then applies a factor based: on the logarithm of 
-      10 for the easy difficult level, on the logarithm of 20 for the medium difficult
-      level, and on the logarithm of 30 for the master difficult level.
+      same game types played and then applies a factor based on: the logarithm of 
+      10 for the easy level; on the logarithm of 20 for the medium level; and 
+      on the logarithm of 30 for the master level.
     </p>
 	  <p>
 	    This means that when playing at medium difficult level, to get a score of 
 	    100% you need to score 100% on at least 20 games of every game type played.
 	  </p>
 	  <p>
-	    This may sound challenging but allows players to compare game scores from 
-	    different sessions (in the player's game history) and allows to track better
-	    the progression of the player during all the games played.
+	    This may sound challenging, but it allows players to compare game scores from 
+	    different sessions (in the player's game history) and allows better tracking of
+	    the progression of the player through all of the games played.
 	  </p>
   </section>
 </page>
diff --git a/help/C/times.page b/help/C/times.page
index 9e6ec83..bfabeec 100644
--- a/help/C/times.page
+++ b/help/C/times.page
@@ -16,7 +16,7 @@
 
   <title>Change the challenge duration</title>
   <p>
-    To increase or decrease the number of seconds to memorize the challenge when
+    To change the number of seconds you are given to memorize the challenge when
     playing memory games, proceed as follows:
   </p>
   <steps>
@@ -28,10 +28,10 @@
     <item>
       <p>
         In the <gui>Memory Games</gui> section, use the spin box to increase or
-        decrease the number of seconds the challenge will be visible.
+        decrease the number of seconds that the challenge will be visible for.
       </p>
       <p>
-        The default value is 4.
+        The default value is 4 seconds.
       </p>
     </item>
   </steps>
diff --git a/help/C/tips.page b/help/C/tips.page
index efad1f1..4c3e80a 100644
--- a/help/C/tips.page
+++ b/help/C/tips.page
@@ -16,17 +16,16 @@
   </info>
 
   <title>Tips</title>
-  <note>
-    <p>
-      Not all games have this functionality available.
-    </p>
-  </note>
   <p>
     With some of the games you can play, it is possible to get simple tips that
     can help you to solve the problem.
   </p>
   <p>
-    When playing a game, at the bottom of the window next to the <gui style="input">Answer</gui>
-    text entry, click on the <gui style="button">Tip</gui> button.
+    When playing a game, click on the <gui style="button">Tip</gui> button at the bottom of the window (next to the <gui style="input">Answer</gui> text entry).
   </p>
+  <note>
+    <p>
+      This feature is not available for some of the games.
+    </p>
+  </note>
 </page>


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