Re: Game programming (forked from: Gnome Media Library)
- From: Sean Thomas Middleditch <sean middleditch iname com>
- To: Derek Simkowiak <dereks kd-dev com>, gnome-devel-list gnome org
- Subject: Re: Game programming (forked from: Gnome Media Library)
- Date: Fri, 24 Mar 2000 19:12:04 -0500
Derek Simkowiak wrote:
> > there's a nice wrapper/whatever-you-call-it for C++, I'll be happy!
> > ;-) Not that my happiness matters, but as a game developer, I know
> > that straight C is dying... nothing is used in high-end games except
> > C++, the occassional assembler, and the odd scripting-language to
> > control internal events. So I like C++. So there. :P
>
> This is interesting to know...
>
> Things may be different in the Open Source universe, however.
> OpenGL (and Loki's new, yet promising OpenAL) is C, and Id recently
> released the source to Quake I under the GPL (and Quake was in C).
>
> It'll be interesting to watch.
>
> --Derek
As I said, OpenGL is icky to work with compared to C++ API's. I haven't
had the pleasure of working with OpenAL (but it sounds cool). And Quake
is a tad bit primitive.... though I'd love to rip QuakeC out of it and
use it for a few things... :)
Actually, I think the only C API's I've used that I've actually liked are
GTK/GNOME are some of the libraries I'm writing for a few of my current
projects (I'm writing them in C for portability, of course, even though
I haven't the slightest idea what OTHER stuff I have to do to make them
portable... I'm OS uncultured, I suppose. ;-)
Sean mIddleditch
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