[Glade-devel] Why libxml2 and not GMarkupParser?
- From: bighead users sourceforge net (bighead users sourceforge net)
- Subject: [Glade-devel] Why libxml2 and not GMarkupParser?
- Date: 10 Jan 2004 13:43:54 -0500
libxml2 can handle gzipped XML!
w0w + nice :D
Archit
Olexiy Avramchenko <olexiy irtech cn ua> writes:
Tim M=C3=BCller wrote:
=20
Hi list,
Just out of curiosity: why does libglade2 depend on libxml2?
I admit I am somewhat ignorant about the internals of libglade2, but
at first glance I could not find anything that could not also be
done with GMarkupParser, which is part of GLib. Or am I missing
something here?
Admittedly GMarkupParser is not quite as refined as libxml2 -
especially in the error handling -, but then: if the .glade file is
faulty, you're in trouble anyway. The .glade XML files don't seem to
use things like namespaces or non-standard entities either, so
GMarkupParser should be able to handle them just fine, at least as
far as I can see.
libxml2 is 924 kB of size on my system. I think getting rid of this
particular dependency would be quite nice. Of course it doesn't make
much difference for full-fledged GNOME apps, but for Gtk+-only
applications it seems a worthwhile optimisation, and might make
libglade more attractive for applications that are designed to run
also in memory-restricted environments (e.g. embedded systems etc.).
Getting rid of libxml2 should decrease application start-up time as
well (although I am not sure how relevant this is on modern desktop
systems).
Any thoughts on this?
As for size issues: I'm afraid that Glib's markup stuff doesn't handle
compressed xml files,
like libxml2 does. For example: I have ~600KB xml for my current
project, gzipped it's about ~36KB.
=20
Olexiy
=20
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