[Glade-devel] Commit -- latest patches

On Wed, 2003-05-07 at 19:30, Joaquin Cuenca Abela wrote:
The idea was not to show a dialog, but:

1) show a non decorated window, with only a label saying:

"Press the combination of keys that you want to use as shortcut bla bla

2) do a keyboard grab

3) get the next keypress

4) remove grab, destroy window, and put the keypress on a label or

Kind of when you set a shortcut to an action on sawfish (or at least, it
was something like that some years ago).

The pseudo edit box approach is more or less the same thing that you can
find on games to setup your keyboard.


Now that you describe it better, it makes much more sense :)


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