Re: [Gimp-gui] What is your opinion on on-canvas dialogs?
- From: Jehan <jehan girinstud io>
- To: Ell <ell_se yahoo com>
- Cc: gimp-gui-list gnome org
- Subject: Re: [Gimp-gui] What is your opinion on on-canvas dialogs?
- Date: Sat, 23 Dec 2017 00:37:14 +0100
On 2017-12-23 00:14, Ell wrote:
On Sat, 23 Dec 2017 00:11:42 +0100
Jehan <jehan girinstud io> wrote:
> I know it's not quite it, but since commit
> 984ed6cefda5df921777c8530d4ea8f51a52977c from today, constrained
> line angles respect the canvas's rotation angle and flip mode. In
> other words, you can rotate the canvas to the desired angle, and
> press Ctrl while dragging an endpoint to create a horizontal line
> (which, in actuality, has the same angle as the canvas.)
Maybe that's a bit far fetched, but what if you wanted to take the
canvas angle into account?
Like currently we can constrain only within 15°. I could imagine some
who would want to obtain any angle precisely by rotating the canvas
first. Like you rotate the canvas by 5° exactly and you can get a 20°
rotation with paint tools, gradient, etc. You can even get any random
angle (18.3° or whatever!).
But... that's exactly what this is about :) If you rotate the canvas
by 18.3°, then the line angle will be constrained to 18.3° + 15° * n.
Or maybe that's not what you meant?
Oups sorry! I should have tested first (or read better your prose).
I thought the change was the opposite (like you made so that constrained
angles were always relative to the canvas coordinate system).
All good then. :-)
Jehan
--
Ell
--
ZeMarmot open animation film
http://film.zemarmot.net
Liberapay: https://liberapay.com/ZeMarmot/
Patreon: https://patreon.com/zemarmot
Tipeee: https://www.tipeee.com/zemarmot
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]