Re: [Gimp-developer] Writing a totally different UI for GIMP
- From: Bill Skaggs <weskaggs gmail com>
- To: Alberto Mardegan <mardy users sourceforge net>
- Cc: "gimp-developer-list gnome org" <gimp-developer-list gnome org>
- Subject: Re: [Gimp-developer] Writing a totally different UI for GIMP
- Date: Mon, 17 Jun 2013 09:40:53 -0700
The GIMP codebase rigorously separates the UI from the image-manipulation
engine, so there is a lot of it you could in principle use. The engine
relies on glib and glib-object, but only the UI parts make use of gdk and
gtk.
Bill
On Mon, Jun 17, 2013 at 8:14 AM, Alberto Mardegan <
mardy users sourceforge net> wrote:
Hi all,
a parallel-universe question: if I were to make a gimp-like application
(just somewhat simpler and more limited) with a different UI and toolkit
(say, QML), are there some parts of the GIMP codebase that would be useful
to me, or would I be better forget about it and start with just using GEGL?
I see that the GIMP codebase consists of many different libs, but I don't
have a clear picture of what they do and how much they depend on Gtk.
Ideally, I'd like to be able to re-use the gimp plugins, or at least make
porting quite easy.
(Not that I really plan to work on this anytime soon, but if I'll ever be
very bored, I might consider doing this as well :-) )
Ciao,
Alberto
______________________________**_________________
gimp-developer-list mailing list
List address: gimp-developer-list gnome org
List membership: https://mail.gnome.org/**mailman/listinfo/gimp-**
developer-list<https://mail.gnome.org/mailman/listinfo/gimp-developer-list>
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]