Re: [Gimp-developer] Writing a totally different UI for GIMP

The GIMP codebase rigorously separates the UI from the image-manipulation
engine, so there is a lot of it you could in principle use.  The engine
relies on glib and glib-object, but only the UI parts make use of gdk and


On Mon, Jun 17, 2013 at 8:14 AM, Alberto Mardegan <
mardy users sourceforge net> wrote:

Hi all,
  a parallel-universe question: if I were to make a gimp-like application
(just somewhat simpler and more limited) with a different UI and toolkit
(say, QML), are there some parts of the GIMP codebase that would be useful
to me, or would I be better forget about it and start with just using GEGL?

I see that the GIMP codebase consists of many different libs, but I don't
have a clear picture of what they do and how much they depend on Gtk.

Ideally, I'd like to be able to re-use the gimp plugins, or at least make
porting quite easy.

(Not that I really plan to work on this anytime soon, but if I'll ever be
very bored, I might consider doing this as well :-) )

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