[Gimp-developer] GSoC Questions
- From: Isaac Wagner <isaacbwagner gmail com>
- To: gimp-developer-list gnome org
- Subject: [Gimp-developer] GSoC Questions
- Date: Tue, 27 Mar 2012 21:23:21 -0400
My name is Isaac and I'm interested in participating in GSoC this year with GIMP. I was discussing project ideas in IRC the other day and I was pointed to this issue in bugzilla: https://bugzilla.gnome.org/show_bug.cgi?id=465743
. For my proposal I would like to create a node-editor (similar to Unity's Shader Editor
and World Machine 2
), resolving bug 465743 in the process as well as other changes that would need to happen for the editor to be useful. I would create it as a standalone tool both for meta-op creation as well as a sandbox for testing new operations, and design it such that it could potentially be popped into GIMP as a widget without much modification, either for creating/loading metaops or for editing the current image's graph itself (I don't know what the plan is for revealing this to the user). I saw the email about what is expected of students interested in developing GEGL ops, and I would like to know if I should send in an identical set of information (the code review, dummy gegl op patch, etc), or if I should send in something different which is more tailored to my proposal.
I would be interested in hearing from some other developers (it was pippin who my project could have potential) about whether this would actually be useful (and thus acceptable for GSoC) to GIMP and GEGL.
Thank you very much,
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