Re: [gedit-list] latex editing with gedit
- From: Paolo Maggi <paolo maggi polito it>
- To: Paolo Borelli <pborelli katamail com>
- Cc: gedit-list gnome org
- Subject: Re: [gedit-list] latex editing with gedit
- Date: Fri, 30 Sep 2005 17:55:20 +0200
since I use LaTeX for my work too, I am also really interested in
seeing such a plugin.
I think this plugins should:
1) Help in "compiling" .tex files and creating .dvi, .ps and/or .pdf
files (and eventually it should launch the viewers)
2) Help in editing LaTeX files, it could for example add a LaTeX toolbar
(like the ones you see in most editors support LaTeX).
I think point 1 is the most important one.
On Fri, 2005-09-30 at 16:05 +0200, Paolo Borelli wrote:
> Il giorno ven, 30/09/2005 alle 09.42 -0400, Jeff Ward ha scritto:
> > On Fri, 2005-09-30 at 14:33 +0200, Paolo Borelli wrote:
> > > Hello G�, I am glad that you like gedit.
> > > This kind of functionality has indeed been requested more than once and
> > > some people expressed interest in writing a plugin, but unfortunately I
> > > haven't seen any.
> > >
> > > In the upcoming versions of gedit writing plugins is way easier, just a
> > > few lines of python, and I really hope to see this and many other
> > > plugins get done.
> > > At the moment there is the shell command plugin, but I know it is way
> > > subotimal for this task.
> > >
> > >
> > > ciao
> > > Paolo
> > Paolo, I was originally interested in working on one of the GnomeLove
> > tasks for gedit (as I am a new programmer in the open source community).
> > This can be found at http://live.gnome.org/Gedit but this task is way
> > more appealing to me as I am also a Mathematics major. I was looking
> > for a project this year and think this would be a great idea. Do you
> > have any input or suggestions to that could help me get started?
> > Thanks!
> I take that you read http://live.gnome.org/Gedit/NewMdi, so what I
> describe below requires to get the new_mdi branch from cvs.
> If you follow my suggestion of doing this in python, getting started is
> really easy, you just need to write two files:
> your_plugin_name.gedit-plugin and a your_plugin.py. The first is a
> simple ini-like file which describes the plugin (author, name, etc, see
> the pythonconsole plugin in cvs for an example), the second is the real
> plugin and it is a python class that inherits from GeditPlugin.
> Just drop these two files in ~/.gnome2/gedit/plugins and they should
> show up in the list of available plugins.
> Doing it in C is not much harder (same concept) but it's more boring
> because you have to recompile the plugin each time. However if you are
> more comfortable with C feel free to chose what you prefer.
> The scheleton for a plugin is something like the following (in python,
> but apart the syntax, in C it is the same).
> class YourPlugin(gedit.Plugin):
> def __init__(self):
> ... (do init stuff)
> def activate(self, window):
> ... (do stuff needed when the plugin is activated)
> def deactivate(self, window):
> ... (do stuff needed when the plugin is deactivated)
> def update_ui(self, window):
> ... (updated the ui, for instance if you added a menu item and you want to set is sensitivity)
> among other things, two functions are particurlarly important:
> window.get_active_view and window.get_active_document allow you to
> access the current text view and the current text buffer respectively
> With regard to the latex plugin in question, I have no particular ideas
> or opinion, you are free to implement it as you prefer :)
> Feel free to ask any question either here or by dropping on #gedit on
> gedit-list mailing list
> gedit-list gnome org
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