I'm adding games-list to CC on this email, in the off chance someone sees this and becomes interested in our invisible worm woes. On Mon, 2014-08-18 at 11:11 -0400, Bryan Quigley wrote:
Hi Michael, Just wanted to check if you wanted to commit anything else for Nibbles before I run a release. https://bugzilla.gnome.org/show_bug.cgi?id=733424 https://bugzilla.gnome.org/show_bug.cgi?id=733462 https://bugzilla.gnome.org/show_bug.cgi?id=654072 I can commit the first two if you want. I'm not sure of the status of the last one.. (there may be more that I missed...) Thanks! Bryan
I was indeed hoping to get to the Nibbles patches today, but I'm not really sure if I will or not. Today is only really a deadline for the "remove end game button" patch, which I definitely will try to land; the rest of these we can commit after UI freeze because they are just bugfixes. I think I'm ready to commit all of the patches, but IIRC there were still two problems: * Sometimes when you respawn, the worm gets placed on the wrong squares, but it's rare and I never figured out why. * Sometimes when you go into the teleporter, our hacked up function to determine the direction the worm is going in does not work, but it's rare and I can't figure out why. I think the game is still less buggy after my set of patches than before, I'm just not certain whether we want to add the assertions or not. I think it'd be better to crash than let it break, since triggering a distro bug reporting tool seems better than letting the player die on an invisible worm, but it's entirely possible the user would not notice the bug at all if we do not crash, and that might be better than the bug reporting tool. So I'm curious what your thoughts are on that. Especially if you have time to help debug, that'd be great, but I know you're busy with other things. It might be best if you let me do today's release; that way we don't have to worry about coordinating. Cheers, Michael
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