Re: Proposing game for inclusion
- From: John Stowers <john stowers lists gmail com>
- To: Mario Wenzel <maweki gmail com>
- Cc: Gnome Games list <games-list gnome org>
- Subject: Re: Proposing game for inclusion
- Date: Wed, 16 Apr 2014 14:02:41 +0200
Hi,
The thing is, I don't think these positions are consistent.
If I was trying to maximize drive by contributions I would consider
* total popularity of language X
* popularity of language X inside GNOME
If I was optimizing for maintainability then I would choose
* all languages to be the same (when g-g was in the same git module)
* the language the maintainers know (now they are separate)
If I was optimizing for games *to have a maintainer* I would
* choose games that have a maintainer
In my experience maximizing drive-by contributions is done through engagement with interested parties, publicity, and making the code easy to run and test.
I get patches because gnome-tweak-tool can be git cloned and run against any version of GNOME without being compiled/installed/run in jhbuild/etc.
To that end I see here
* decisions being made that show disinterest toward willing maintainers (of new and existing games)
* the insistence on using a language that is not easy to run from a git checkout (how is my vala compiler version this week). E.g. _javascript_/python
John
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