aisleriot/clutter [was: Re: Merging GSOC]



Hi;

Am Fri, 2 Oct 2009 10:31:31 -0500
schrieb "Jason D. Clinton" <me jasonclinton com>:
> Christian, given that there's only the two remaining issues, are you
> ready to switch to clutter for Aisleriot for 2.30? If someone were to
> buy you an N900 would that make it easier to decide? :)

Having access to a N900 would certainly motivate me to fix the
remaining maemo bugs [1] and package aisleriot for the maemo5 extras
repository :-) However that's independent from the clutter
question, esp. since maemo5 only has clutter 0.8 which we don't support
anymore. That means that maemo5 will use the non-clutter aisleriot
regardless.

As for making clutter the default, I'm still not convinced. 
You may well be right that the redraw bug [2] is a driver
problem, but aisleriot/non-clutter is working fine with
no such problems. Also there's the question of the
clutter performance on older hardware; I made a large effort to
have aisleriot/non-clutter be fast enough everywhere (except for the
card SVG prerendering, but that's slow on clutter and
non-clutter alike because librsvg is slow). The only thing that
aisleriot/clutter has that non-clutter doesn't have is the card move
animations, which I don't consider that important. So I really see more
drawbacks than advantages in switching to clutter by default.

I wouldn't be opposed to making sol-clutter installed as opposed to
noinst like it's currently, however.

Also this of course doesn't prevent merging the other clutter games.

Regards,
	Christian

[1]
https://bugzilla.gnome.org/buglist.cgi?query_format=advanced;short_desc=maemo;bug_status=UNCONFIRMED;bug_status=NEW;bug_status=ASSIGNED;bug_status=REOPENED;short_desc_type=substring;component=aisleriot;component=general;product=gnome-games

[2] https://bugzilla.gnome.org/show_bug.cgi?id=580999


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