Thank you all for your replies.
But, I have a question in this topic.
I decided to completely rewrite my code, and try to public it here again. Can you explain what is the difference between clutter and GooCanvas? I used the library rsvg to load and draw SVG files in DrawingArea, with which tools can I achieve the same goal?
Is there any difference in rendering speed?
And the last, if looks in prospect, will gnome games move to clutter or GooCanvas?
Good bye
On Fri, Feb 20, 2009 at 1:32 PM, Vlad Volodin <vest 84 gmail com> wrote:I would consider adding the game if:
> I have the game, I called Gnome Quod (gQuod). I decided to make it more
> suitable to Gnome environment. In "Gnome Games - Developer's Guidelines"
> I've found that my idea won't be implemented in Gnome Games because of their
> size. Also it is said, that in mail-list people can help me "with advice on
> how to let your game make the most of GNOME technologies".
>
> Any help will be precious to me.
* it used autotools
* it were written in C or _javascript_ instead of C++
* it rescaled the playing field
* it used a canvas (Clutter or GooCanvas)
* it met the internationalization requirements with i18n strings
* it used gnome-doc-utils to make its documentation
If you can make those changes or come close, then we can consider adding it.