Re: "I've got this great idea!"



Thank you all for your replies.

But, I have a question in this topic.

I decided to completely rewrite my code, and try to public it here again. Can you explain what is the difference between clutter and GooCanvas? I used the library rsvg to load and draw SVG files in DrawingArea, with which tools can I achieve the same goal?

Is there any difference in rendering speed?

And the last, if looks in prospect, will gnome games move to clutter or GooCanvas?

Good bye 


2009/2/21 Jason D. Clinton <me jasonclinton com>
On Fri, Feb 20, 2009 at 1:32 PM, Vlad Volodin <vest 84 gmail com> wrote:
> I have the game, I called Gnome Quod (gQuod). I decided to make it more
> suitable to Gnome environment. In "Gnome Games - Developer's Guidelines"
> I've found that my idea won't be implemented in Gnome Games because of their
> size. Also it is said, that in mail-list people can help me "with advice on
> how to let your game make the most of GNOME technologies".
>
> Any help will be precious to me.

I would consider adding the game if:
 * it used autotools
 * it were written in C or _javascript_ instead of C++
 * it rescaled the playing field
 * it used a canvas (Clutter or GooCanvas)
 * it met the internationalization requirements with i18n strings
 * it used gnome-doc-utils to make its documentation

If you can make those changes or come close, then we can consider adding it.



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