Re: Gweled
- From: "Thomas H.P. Andersen" <phomes gmail com>
- To: "Jason D. Clinton" <me jasonclinton com>
- Cc: Games-list gnome org
- Subject: Re: Gweled
- Date: Wed, 4 Jun 2008 07:21:03 +0200
Some quick remarks:
- graphics looks like their are copied from the original game. Is
the licensing okay? Maybe ask the art guys if they can draw some new
tangoifed graphics.
- same issue with sound.
- will you stay around and help fix bugs / do further development?
- thomas
On Wed, Jun 4, 2008 at 6:23 AM, Jason D. Clinton <me jasonclinton com> wrote:
> On Tue, Jun 3, 2008 at 8:26 PM, Steve Fox <steve thefoxhome net> wrote:
>> Lately I've really enjoyed playing Gweled
>> <http://sebdelestaing.free.fr/gweled/> and plan to bring it up to date
>> (library-wise). I would like to get the game incorporated into the
>> gnome-games bundle eventually, but would appreciate having other eyes
>> review my changes in the meanwhile.
>>
>> Is there interest in including this game? If so, should I begin
>> working working from a local repository or would I be permitted to
>> import the code into GNOME SVN? I do not currently have an account,
>> however I did years ago when I helped with the GNOME website
>> (specifically, the Software Map).
>
> Normally the answer for new games requests to this list is a "no" because we
> are overloaded with way too many languages (C, C++, Scheme, Shell, and
> Python) and games (16) with not enough maintainers. However, I was pulled in
> by the screen shots; I'm a sucker for shinny things.
>
> So, it was a long shot but I decided to download and analyze the source.
>
> First, let me say that this is very preliminary and the outcome ultimately
> depends on how much work you can put in to making this ready. The changes
> that I propose below will make the game better regardless of whether it is
> included in Gnome Games or not. Now, on to the list of things that this game
> has going for it:
>
> It is written in C which is the Gnome language of choice.
> It extensively and sanely uses GObject for data structures
> It uses GTK+ in clean and sane ways; nothing clever
> The code is clean
> The game itself is pretty, animated and fun to play
> The rendering engine is sufficiently abstracted as to allow easy change to
> it.
>
> However, there are things that are working against it:
>
> mikmod is not a blessed dependency of Gnome and is unlikely to be approved
> by the release-team
> the UI will need a toolbar similar to the one in other Gnome Games games
> The game's font is a PNG array
> The game cannot scale the playing field
> No documentation
> I18n is not quite there yet
>
> So, I would be willing to work with you to get this in to Gnome Games in a
> future release if the following list of changes are implemented or at least
> well on their way to a solution:
>
> Replace mikmod with some blessed audio solution; ie. gstreamer for music and
> pulse for game events
> All use of the custom PNG font must go to be replaced by, optionally, some
> flashy use of pango blitted to a pixmap or texture surface; ie. GooPixmap or
> ClutterTexture
> Accomplish scaling the playing field by converting the rendering engine to
> use Clutter or GooCanvas (your choice). As a side effect, you get the power
> to make gems scale for neat rotation effects or explosions
> Beginnings of gameplay documentation (easy)
> Conversion of the high score table to the Gnome Games high score system
> (easy); might need a small configure option to turn on or off while
> developing outside Gnome Games
> Polish up the i18n stuff (easy)
>
> So, what do you think of this list of six items?
>
>
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>
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