Re: Gnome Games 2.17.91
- From: Andreas Røsdal <andrearo pvv ntnu no>
- To: Josef Spillner <josef ggzgamingzone org>
- Cc: games-list gnome org
- Subject: Re: Gnome Games 2.17.91
- Date: Mon, 19 Feb 2007 20:58:25 +0100 (CET)
On Wed, 14 Feb 2007, Josef Spillner wrote:
I thought about the HIG compliance a bit. In addition to HIG, there might be
other features that a GNOME multiplayer framework integration needs.
Hello Josef,
It seems like a good idea to look more closely at how the development
effort of these two projects best can cooperate.
For example, GNOME has now translated a lot of the user interfaces for GGZ
to many languages which would have been impossible for GGZ alone, while
gnome-games reuses a lot of code directly from GGZ.
Another important thing is the hosting infrastructure which could host
ggz servers for gnome-games. We have the
server gnome.ggzgamingzone.org, which is the only server listed in the
games at the moment. (There is also a server running on
games.gnome.org, but this server isn't a long term solution.)
I think that supporting the server hosted by the
GGZ project at gnome.ggzgamingzone.org, possibly asking for funding from
the GNOME foundation etc if that would be neccesary.
Further, it could be useful to discuss how GGZ is distributed: currectly
it is bundled with gnome-games. Another solution would be to request that
GGZ becomes an external dependency of gnome-games. But that would result
in the user interfaces of GGZ to not be properly translated (as you said).
If GGZ had a stable version labeled "1.0", it would also be easier to request it as an
external dependency for GNOME.
Since there are already changes in your CVS which are not yet in GGZ's SVN,
ggz-gtk and the libraries used by it appear to need a fork. However, that's
not a fork in the usual sense, but a modification of our GGZ Gtk+ Client and
GGZ Gtk+ Games collections to fit into GNOME.
There's also a ggz-gnome package available from GGZ, but it's basically dead
and scheduled for removal (lack of maintenance is the sole reason).
There are two ways ahead:
- we continue merging changes of GGZ code back and forth
- we declare some of the GGZ-Gtk+ stuff in GNOME CVS to be the new GGZ-GNOME
and decouple it from our GGZ-Gtk+ development to some extent
The latter one is fine. However, there is also the chat and player list
dialogs, which is also distributed separately with both GGZ and
gnome-games.
I'm strongly opting for the latter one. There is just one argument against it
which I can think out of my head, it's that GGZ won't get translations "for
free" anymore. When looking at the ggz-gtk screenshot in Thai language at
http://thep.blogspot.com/2007/01/toward-gnome-218.html
this makes me a bit sad.
Yes, it is quite impressive how the gnome translators can make
the games available in so many languages.
- Andreas
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