Re: About GtkGLExt / glChess



Alan Horkan said:

> SDL seems simpler than using OpenGL directly but I would not be an
> expert on the sujbect.

In this case, SDL only addresses platform-specific hassles. Draw using
vanilla OpenGL calls, then tell SDL to swap buffers.

-Richard Hoelscher



[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]