Re: Unit test framework for gnome-games?



El dom, 29-10-2006 a las 15:43 +0100, Andreas Røsdal escribió:
> I've been thinking about using a unit test framework for gnome-games,
> to automate testing and allow bugs to be detected early. In particular I 
> think it would be useful to have a testing framework that would emulate 
> playing through all the games, to test typical usage and detect crashes.

It is a very clever strategy to debug a source, but...


*snip*
> A suggestion would be to use Check[2] for the games written in C,
> and PyUnit[3] for the two games using Python. Are there other 
> suggestions, and is using a unit testing for gnome-games a sane idea?  :)
> 

... did you consider also including something for aisleriot games which
are written in Scheme?.

Cheers; Fran

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