Re: Hearts considered?
- From: "Corey Burger" <corey burger gmail com>
- To: "Sander Marechal" <s marechal jejik com>
- Cc: games-list gnome org, hearts lists jejik com
- Subject: Re: Hearts considered?
- Date: Fri, 26 May 2006 18:56:01 -0700
On 5/26/06, Sander Marechal <s marechal jejik com> wrote:
Corey Burger wrote:
>> > It would be great if you heart could be developed for eventual
>> > inclusion into gnome-games.
>>
>> I had hoped to propose this one day when it's close to a 1.0 release or
>> thereabouts. At the moment I'm working hard to get the basics done so I
>> can do a 0.1 release. I'd be gratefull to have Hearts in gnome-games
>> some day, if the (future) maintainer will have it.
>
> Very cool! My one concern is the use of Lua, which afaik, is not a
> blessed GNOME dep. Might Python work in it's place?
Probably. I haven't really looked into python all that much. For some
reason it dropped off my list quite early but I can't remember why
exactly. I did look into scheme/guile but the C interface didn't seem
too friendly, plus Lua is used in game developemnt quite a bit so I
opted for that instead (hoping to attract more AI developers - not my
strong point).
The big plus that Lua has for me is that I can run several totally
separate instances of the enviroment inside C. Each player (and the hint
AI) is a separate enviroment (lua_State*) so player scripts can freely
use globals and what-not without ever stepping on eachother. Does
scheme/guile or python provides similar functionality?
I am really not the person to ask about that, as I don't code.
Corey
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