Re: Hearts considered?
- From: Sander Marechal <s marechal jejik com>
- To: Corey Burger <corey burger gmail com>
- Cc: games-list gnome org, hearts lists jejik com
- Subject: Re: Hearts considered?
- Date: Sat, 27 May 2006 03:33:38 +0200
Corey Burger wrote:
> It would be great if you heart could be developed for eventual
> inclusion into gnome-games.
I had hoped to propose this one day when it's close to a 1.0 release or
thereabouts. At the moment I'm working hard to get the basics done so I
can do a 0.1 release. I'd be gratefull to have Hearts in gnome-games
some day, if the (future) maintainer will have it.
Very cool! My one concern is the use of Lua, which afaik, is not a
blessed GNOME dep. Might Python work in it's place?
Probably. I haven't really looked into python all that much. For some
reason it dropped off my list quite early but I can't remember why
exactly. I did look into scheme/guile but the C interface didn't seem
too friendly, plus Lua is used in game developemnt quite a bit so I
opted for that instead (hoping to attract more AI developers - not my
strong point).
The big plus that Lua has for me is that I can run several totally
separate instances of the enviroment inside C. Each player (and the hint
AI) is a separate enviroment (lua_State*) so player scripts can freely
use globals and what-not without ever stepping on eachother. Does
scheme/guile or python provides similar functionality?
--
Sander
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