Good nights, Callum. El jue, 13-10-2005 a las 14:54 +1300, Callum McKenzie escribió: > On Wed, 2005-10-12 at 20:35 +0200, Francisco Yuste Garcia wrote: > > A feature interesting for aisle-riot would be network support. > What did you have in mind? Aisleriot currently emulates single-person > games which, by definition, aren't great candidates for networked play. > Is the game you are interested in multi-player? > Well i'm simulating a challenging game, so computer will be the opponent by AI algorithms. Although it could be interesting to allow games for two human opponents. > > The game that i'm implementing allow bets (joker #1), surrender > > (undealed deck) and stay&accept_bet (joker #2) actions. > > > > Is there a smarter way to implement these? > Aisleriot currently doesn't handle game-specific user input aside from > manipulating cards. That doesn't mean it can't be done, its just that > there isn't anything in place to do it for you. The simplest way may be > to have cards that can't be manipulated, but activate the action when > double clicked. That would be ugly though. > OK > I love the cards. It's a pity the are so slow to render (but at least > they are rendering properly for me now). > I recently included the 'sota' at the same place. Perhaps it makes the cardset a bit slow. Is a loading cardset's progress bar a good idea? > - Callum Than you very much for your attention. Cheers. PD: I'm always improving my English. Don't hesitate to correct me, please. -- Linux Registered User #297006, a.k.a. "andandare" [at] jabberes.org Smartly using GNU/Linux Debian since 2000
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