Re: patch for bug 83532 (partial)
- From: Marco Colombo <m colombo ed ac uk>
- To: games-list gnome org
- Subject: Re: patch for bug 83532 (partial)
- Date: Fri, 18 Mar 2005 11:47:54 +0000
yo!!!
Callum McKenzie wrote:
After a quick glance at the patch, it seems just fine. Some random
thoughts:
great! I'm going to attach it to bugzilla for who wants to test it more.
- How about beign able to change the number of balls inserted each
time (bug 83532 asked for this too didn't it ?). This should just
be an extra field in field_sizes and a little bit of fiddling with
the preview box.
ok, I've added the field and it's alright.
I still have a problem with the preview box: if I show 7 balls (what I have in
the LARGE case) and next I go to SMALL, the four extra places are still shown
and are corrupt. that's why in the patch, for now I just show 3 preview balls
for all sizes.
- What is optimal in terms of size, aspect ratio and number of balls
will need to be examined. The bigger sizes should have more balls
to balance out the bigger size. Of course none of the current themes
have more than seven balls, but that can be fixed. (I should note
that the sizes in Same GNOME were picked almost at random and weren't
thoroughly tested before 2.10 to see if they were the best.)
- This game is an unusual case where bigger = easier. While I would
like to make the labels the same as in gnomine and same-gnome we
may want to think of other names to reflect the relative difficulty.
Alternatively we adjust parameters to make them appropriate.
- A few colours in a really small space could make for a nasty wee
game (this is in contradiction to my previous comment).
yes, all these considerations make lots of sense, but let's leave them for
later. we should probably share ideas after some playing.
- Scoring is straight-forward to implement (i.e. it is a cut-and-paste
job from gnomine or same-gnome).
ok, if you don't mind I'd like to postpone it a bit.
- Borrowing code from Same GNOME is not always wise ;).
:)
so, just to recap: this is an ongoing work, but as far as I can see, what's
done now works and it's a pretty good step towards fixing the bug. some things
need still work as pointed out above, but I would feel more comfortable in
doing it in separate patches.
ciao, marco
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