Re: patch for bug 83532 (partial)
- From: Callum McKenzie <callum physics otago ac nz>
- To: Marco Colombo <m colombo ed ac uk>
- Cc: games-list gnome org
- Subject: Re: patch for bug 83532 (partial)
- Date: Fri, 18 Mar 2005 16:51:47 +1300
On Fri, 2005-03-18 at 01:35 +0000, Marco Colombo wrote:
> yo!!!
> I have a working patch for glines that allows to choose between three field
> sizes. I'm posting it here to receive some feedback, as I'm not very
> experienced with gtk+. so, have a look and tell me where I can improve on it.
> I'll attach the next one to the bug.
> a few notes:
> - this patch has been obtained with -uwi to make it as small as possible, as
> there are lots of tedious changes of case for those #define'd constants
> (HFIELDSIZE, VFIELDSIZE, NCOLORS) that are now variables. so, sorry, I don't
> think this patch will apply as it is.
> - I still have made no change to the score system (taking into account the
> different sizes)
> - I have borrowed lots of ideas (and code as well) from callum's rewrite of
> same-gnome. :)
> thanks in advance!
> ciao, marco
After a quick glance at the patch, it seems just fine. Some random
thoughts:
- How about beign able to change the number of balls inserted each
time (bug 83532 asked for this too didn't it ?). This should just
be an extra field in field_sizes and a little bit of fiddling with
the preview box.
- What is optimal in terms of size, aspect ratio and number of balls
will need to be examined. The bigger sizes should have more balls
to balance out the bigger size. Of course none of the current themes
have more than seven balls, but that can be fixed. (I should note
that the sizes in Same GNOME were picked almost at random and weren't
thoroughly tested before 2.10 to see if they were the best.)
- This game is an unusual case where bigger = easier. While I would
like to make the labels the same as in gnomine and same-gnome we
may want to think of other names to reflect the relative difficulty.
Alternatively we adjust parameters to make them appropriate.
- A few colours in a really small space could make for a nasty wee
game (this is in contradiction to my previous comment).
- Scoring is straight-forward to implement (i.e. it is a cut-and-paste
job from gnomine or same-gnome).
- Borrowing code from Same GNOME is not always wise ;).
- Callum
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