Re: gnomines possible improvement
- From: sean <spdepagn ncsu edu>
- To: games-list gnome org
- Subject: Re: gnomines possible improvement
- Date: Sun, 13 Mar 2005 21:57:56 +0000
On Sun, 2005-03-13 at 13:36 -0600, Richard Hoelscher wrote:
> The problem with serving mines if a guess is detected means that on levels
> like 'hard', the user could no longer hop around all over the board
> clicking on mines and hoping for a cascade... This is keeping in mind, per
> Callum's e-mail, that whatever gets implemented wouldn't be made optional.
I think it is clear that serving mines out isn't the best solution. I
could see it as a possible further option, but we can forget about it
for now. I think any deviation from the standard minesweeker should be
optional, if the game really should support the basics. I will work on
your idea where it calculates a solvable board after the first move. If
I find that this greatly alters the game (at the moment I am not sure)
then we can talk about other solutions. I will try to have a patch
ready by tomarrow.
> Taking a completely different (and simple) approach to the forced guess
> problem... What if we just replaced "Hint" with something more like a
> "Peek"? Clicking on hint then clicking a square would either reveal or
> flag it without danger of setting off the mine.
If everyone agrees this is a good idea, I would be glad to make it work,
I think the current hint system is kind of random.
Is it possible for me to get on the list?
Thanks.
--
sean <spdepagn ncsu edu>
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