Re: gnomines possible improvement



spdepagn ncsu edu said:
> What about rigging it so that guessing when it is solvable by uncovering
> other squares first always yields a mine?  This could be used with your
> method.

The problem with serving mines if a guess is detected means that on levels
like 'hard', the user could no longer hop around all over the board
clicking on mines and hoping for a cascade... This is keeping in mind, per
Callum's e-mail, that whatever gets implemented wouldn't be made optional.

> I think the method you suggested would work, but I wonder if it will
> change the game play a lot.  If it doesn't, then it is probably the best
> solution, I would like to try it.

Taking a completely different (and simple) approach to the forced guess
problem... What if we just replaced "Hint" with something more like a
"Peek"? Clicking on hint then clicking a square would either reveal or
flag it without danger of setting off the mine.

-Richard Hoelscher
http://rahga.com/svg/



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