Re: gnomines possible improvement
- From: "Richard Hoelscher" <rah rahga com>
- To: spdepagn ncsu edu
- Cc: games-list gnome org
- Subject: Re: gnomines possible improvement
- Date: Sun, 13 Mar 2005 13:36:43 -0600 (CST)
spdepagn ncsu edu said:
> What about rigging it so that guessing when it is solvable by uncovering
> other squares first always yields a mine? This could be used with your
> method.
The problem with serving mines if a guess is detected means that on levels
like 'hard', the user could no longer hop around all over the board
clicking on mines and hoping for a cascade... This is keeping in mind, per
Callum's e-mail, that whatever gets implemented wouldn't be made optional.
> I think the method you suggested would work, but I wonder if it will
> change the game play a lot. If it doesn't, then it is probably the best
> solution, I would like to try it.
Taking a completely different (and simple) approach to the forced guess
problem... What if we just replaced "Hint" with something more like a
"Peek"? Clicking on hint then clicking a square would either reveal or
flag it without danger of setting off the mine.
-Richard Hoelscher
http://rahga.com/svg/
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]