Re: gnomines possible improvement
- From: spdepagn ncsu edu
- To: games-list gnome org
- Subject: Re: gnomines possible improvement
- Date: Sun, 13 Mar 2005 12:34:01 -0500 (EST)
> I'd probably support that a bit less than the method I suggested. If at
> some point a puzzle requires a guess, rigging the answer so that the guess
> can't fail seems like the unnatural thing to do...
>
> -Richard Hoelscher
> http://rahga.com/svg/
>
What about rigging it so that guessing when it is solvable by uncovering
other squares first always yields a mine? This could be used with your
method.
I think the method you suggested would work, but I wonder if it will
change the game play a lot. If it doesn't, then it is probably the best
solution, I would like to try it.
--Sean D'Epagnier
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